Crisper Pcomp Project Introduction

Posted on Nov 25, 2013 in Physical Computing
Crisper Pcomp Project Introduction

Paragraph Descriptions in the Works (please visit again)

CONCEPT

Distributed Memory Games meets Spatial Memonics, or Architectural Toys

I’ll let Saki, the originator of the project, lay out the introduction to our project: “

My PhyCom Final Project, Smart Architectural Toy is a collection of architectural units to play around by placing the units on a grid, a board.

My Awesome Partner: Meg Studer

I: It is said that the first chess was created by a monk in order to stop starting a war by the king who loved starting a war[1]. Chess was a tool to simulate a real world, and also a tactile tool for ‘thinking’ which have iconic elements on the figures.

KnightsTemplarPlayingChess1283_s

II: An artist, also an architect, Guy Debord led Situationist International created a battle game called Game of War. He recreated the rules of the battle and applied spacial elements in the figures.

game_of_war_01

game_of_war_05

III: One of the interesting points of chess can be its figure. It changes story of the board, giving cultural interpretation of a story of the game.  Up to our modern times, creators have made a number of different sorts of figures. Once they place skylines of two cities, it starts a dialogue between two cities as well as enjoying the game. If the figures comprise interior features, it starts a spacial argument. It’s ‘s spacial conversation’ of the two players.

find-chess-set-web_s

chess001

VI: My proposal is to create a smart architectural toy which allows to make a conversation between the two players in distance with time gap even by the same player as well as allowing the players to develop spacial language.

proposal_01_web_05

proposal_01_web_12

V: It will connect the players’ coincidental story behind making ‘a space which contains a number of narration in generating the combinations’.

proposal_01_web_09

VI:  The players make conversations for past and future by accidentally make the same combinations as the past. Suddenly, it becomes ‘a key’ to open a memory container of their experiences with the toy, their friends, the places.

VII: See below for the structural components and view the next pcomp post for an array of progress shots.

 

COMPONENT AXON (PIECE AND GRID WIRING/CONSTRUCTION)

diagram_axo_corrected

SCHEMATIC WIRING
schematic-01

CODE SAMPLES (ARDUNIO, PROCESSING, PHP)

In the works…