Materials and Technical forays into the Time Machine…

Materials and Technical forays into the Time Machine…

Oct 21, 2013

Cheesy granted, but until we begin sketching actual interfaces, it seems like a decent name for this project (so mechanical, so analog at this point)… how to tell time in 16mm Thanks to cinema studies, I managed to preview my 16mm (Bobst, has gotten rid of their projectors, which is insane from an archival viewpoint!). […]

Making Room… and Making Time

Making Room… and Making Time

Oct 14, 2013

above: Claire Harvey’s When what was when (detail), 2010 (Mass MOCA, Making Room) Yeh! My 16mm film arrived yesterday as well as an array of light sensors. So, tomorrow I will run to Bobst to view ‘How to tell Time,’ a lovely 1961 educational film from Encyclopedia Britannica, grease pencil in hand and a 5D […]

Serial Time…

Serial Time…

Oct 6, 2013

Although I’m very excited to begin pouring over old cinema patents, arrayed light sensors, pulling together laser patterns, and re-mixing old film (Encyclopedia Britannica shot above)… this week’s post will be short because I’ve got some exhibit installation tomorrow (yeh!) and am still in production. Lab videos/Questions: The first lab seemed to go fine. Conceptually, […]

Obsolete Spectacles

Obsolete Spectacles

Sep 28, 2013

Everyday, as I run down to jump on the L, I pass a payphone in the subway. I don’t know if it works. I don’t know who I’d call, since, socially, everyone I know is ‘long distance.’ Mobile phones have radically remapped the old geographies of telecom access and pricing (duh), complicating the way we […]

Attractive Things, Unconscious Things

Attractive Things, Unconscious Things

Sep 22, 2013

Unfortunately, I tend to fall pretty quickly into agreement with Don Norman, so I’ve less to say this week. “Psychopathology of Everyday Things” His “Psychopathology of Everyday Things” is great. I do wonder how much effort or energy goes into conceptual models vs. visible interfaces these days, ie. trying to resculpt how we think things […]

Interactivity, Feedback

Interactivity, Feedback

Sep 12, 2013

To be completed… Thoughts on physical interaction after prototype exercises and reading Bret Victor and Chris Crawford’s definitions of interactivity: Bret Victor, “A Brief Rant On The Future Of Interaction Design” (11-8-2011) Chris Crawford. The Art of Interactive Design… San Francisco: No Starch Press, 2003. A short comment on argument styles in the above: Back […]