
Materials and Technical forays into the Time Machine…
Cheesy granted, but until we begin sketching actual interfaces, it seems like a decent name for this project (so mechanical, so analog at this point)… how to tell time in 16mm Thanks to cinema studies, I managed to preview my 16mm (Bobst, has gotten rid of their projectors, which is insane from an archival viewpoint!). […]

Making Room… and Making Time
above: Claire Harvey’s When what was when (detail), 2010 (Mass MOCA, Making Room) Yeh! My 16mm film arrived yesterday as well as an array of light sensors. So, tomorrow I will run to Bobst to view ‘How to tell Time,’ a lovely 1961 educational film from Encyclopedia Britannica, grease pencil in hand and a 5D […]

Serial Time…
Although I’m very excited to begin pouring over old cinema patents, arrayed light sensors, pulling together laser patterns, and re-mixing old film (Encyclopedia Britannica shot above)… this week’s post will be short because I’ve got some exhibit installation tomorrow (yeh!) and am still in production. Lab videos/Questions: The first lab seemed to go fine. Conceptually, […]

Obsolete Spectacles
Everyday, as I run down to jump on the L, I pass a payphone in the subway. I don’t know if it works. I don’t know who I’d call, since, socially, everyone I know is ‘long distance.’ Mobile phones have radically remapped the old geographies of telecom access and pricing (duh), complicating the way we […]

Attractive Things, Unconscious Things
Unfortunately, I tend to fall pretty quickly into agreement with Don Norman, so I’ve less to say this week. “Psychopathology of Everyday Things” His “Psychopathology of Everyday Things” is great. I do wonder how much effort or energy goes into conceptual models vs. visible interfaces these days, ie. trying to resculpt how we think things […]

Interactivity, Feedback
To be completed… Thoughts on physical interaction after prototype exercises and reading Bret Victor and Chris Crawford’s definitions of interactivity: Bret Victor, “A Brief Rant On The Future Of Interaction Design” (11-8-2011) Chris Crawford. The Art of Interactive Design… San Francisco: No Starch Press, 2003. A short comment on argument styles in the above: Back […]