Pcomp Final: Mnemonic-Making

Pcomp Final: Mnemonic-Making

Dec 18, 2013

We were chosen for the Winter show, so all the intended cleaning and coordinating of posts hasn’t happened. But… (drumroll), in its place, I pulled together a project website while Saki working on circuit connection and ‘faking’ certain types of user responses. I’m still behind (group-work reviews, a video demonstration for the web, etc. etc.), […]

Connections & Contacts (final process)

Dec 3, 2013

success We’ve got some working, minimum structures: (or we did last monday) Admittedly, we were still working on the third physical prototype build on Wednesday and only really began debugging Thursday, Friday, and Sunday, in stops and starts. Saki had, in different pieces, constructed both the php and the processing sketch as part of her […]

Material Prototypes for Architectural Chess

Material Prototypes for Architectural Chess

Nov 25, 2013

For play-testing this week: we wanted to get a working mockup of the grid, its’ responsive LED features, and working: a) corner circuit connections, b) the unique ID connections, and c) the responsive piece. We’re still working through some shorts (physical), some material contact issues (copper wiring contacts), and getting our materials queued. Saki is […]

Crisper Pcomp Project Introduction

Crisper Pcomp Project Introduction

Nov 25, 2013

Paragraph Descriptions in the Works (please visit again) CONCEPT Distributed Memory Games meets Spatial Memonics, or Architectural Toys I’ll let Saki, the originator of the project, lay out the introduction to our project: “ My PhyCom Final Project, Smart Architectural Toy is a collection of architectural units to play around by placing the units on a […]

Spatial Chess

Spatial Chess

Nov 17, 2013

THE GENERAL IDEA information to be added locally for the moment, refer back to Saki’s original post: http://www.sakihayashi.net/?p=392 THE SYSTEM DIAGRAM information to be added locally for the moment, refer back to the larger system sketch (rough, rough!): http://www.specious-space.org/architectural-toys-in-a-grid-of-landscape-sensors/ And for a more extensive photo array of tests see: http://www.sakihayashi.net/?p=475 THE GENERAL STRUCTURE (pardon, will […]

Architectural Toys (in a grid of landscape sensors)

Architectural Toys (in a grid of landscape sensors)

Nov 12, 2013

Hey Saki! Thanks for letting me jump onto the project. Here were today’s sketch notes on simplified object sensing (making a base of circuits and copper contacts). Page 4, spread 2 is the simplest form. Right now they sketch A) light circuit (boolean on and off based on memory),  B) a voltage in and four […]

Mechanisms, Fields, Environments

Mechanisms, Fields, Environments

Nov 11, 2013

FINAL THOUGHTS 2 While I’m fairly disgruntled with my mid-term, which could be resolved (with an old keystone kids’ projector and different motors), I’ve been searching the blogs to see what other potential final projects are being hatched. So, despite a final sound-mixer sketch as a send-off below, I been looking around at the structure […]

Final Mechanism Thoughts

Final Mechanism Thoughts

Nov 4, 2013

Final project- doubling down to resolve audio-player issues. I, like so many on the floor today, seemed to be trouble shooting things we thought we’d solved. My H-bridge, motor, & 9V w/ resistance side of things isn’t quite up to snuff, mostly because I think I need to add 10 ohms instead of 20 ohms […]

Inside the Black Box (or chipboard box)

Inside the Black Box (or chipboard box)

Nov 1, 2013

Assembled and Then Dis-Assembled! So I managed to pull together the box and the wiring today… knowing full well that I’d likely need to make gears if I want the film to spin appropriately. I can’t say that I’ve worked out all the bugs. In fact, I think it will always sound a bit like […]

Evolving Interface Thoughts

Oct 28, 2013

Has learning to build tangible interfaces changed your view of what constitutes good physical interaction, or has it strengthened your initial ideas? As I’ve been working on my very explicit, tangible film-audio player, I probably have more in common with my initial definition (the Gilbredth’s methods) than I’d like to admit. If they cribbed various […]